Personally, I grew up playing adventure games such as Monkey Island, Broken Sword and Grim Fandango, so every now and then I’ll find myself approaching situations in terms of object puzzles and branching conversation paths. If you’ve ever broken your grandparents’ lampshade, said the wrong name, kissed the wrong person, made a mistake, done a bad thing, you’ll probably have considered the possibility of loading a saved game stored in the banks of some invisible, omnipresent, cloud-based memory system. If you grew up with Frogger, you’ll see every traffic intersection as a challenge. In terms of life imitating art, if you grew up playing Tetris you’ll likely pack a car boot as if you’re stacking rotatable, multicoloured blocks. Treating life like a gameįor many of us, video games are the representations we experience on a day-to-day basis. The English countryside is a second-rate copy of a Constable painting. If there is a beautiful sunset, life rips off JMW Turner. If there is fog in London, life seems to imitate Bleak House. We understand the world through the lens of the art we’ve experienced. We look at a painting or read a novel and it informs the way we see. Wilde wrote that life imitates art more than art imitates life.
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