![]() Q: How does the randomized perk system work? A: You only need to place the "perk_randomized.map" prefabs around the map. Q: I have the 400 limit fx error, how can I solve this? A: The answer can be found in the readme, there I explained the things you can do to solve it. Ofcourse "MAPNAME" is the name of your map. You can rename it to "localized_MAPNAME". Q: I already have a file called: "localized_common", can I rename it to something else? A: The chance that something like this happens is very low. Place it in your mod, build it with the modbuilder and enjoy! Q: Can I combine "localized_MAPNAME" with: "localized_common"? A: Yes you can. Q: Do I need to rename: "localized_common"? A: No, the name is just fine. Q: Does this mod support the UGX MOD? A: No! If you want to use this perk mod you have reinstall your mod tools. (non-rounded numbers are difficult for cod to handle I guess) - Feature: Der Wunderfizz is added - Added Sniperbolt preedited scripts Q&A Q: I can't find the raw folder? A: Please download the modtools from: unpack everything into your Call of Duty: World at War folder After you have done that the folder should be there. (weapon cycling is already disabled lol) - Changed: perk_machine_change award is now 1 variable and value is set to 20. Fixed: In solo revive, the player should no longer be able to switch weapons when running out of ammo. Fixed: The game should no longer crash when a player is using "Dive to Prone", and buying a perk at the same time. Release notes 1.0.0 - Initial release 1.1.0 - Fixed: Deadshot laser was sometimes visible after completing or restarting the map. Please follow the video installation or read the "instructions" file in this mod pack to find the manual installation. Manual Install Tutorial: I am afraid that the topic editor currently has issues with showing code in this topic.
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